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GestureWorks Gameplay : ウィキペディア英語版
GestureWorks Gameplay


GestureWorks Gameplay is a utility created by Ideum using its GestureWorks technology〔Mayfield, Dan. 4/5/13. ("Ideum moves tech forward with wave of a hand" )〕 to enable a variety of touch and gesture controls for games on Windows 8 devices.〔2011. ("GestureWorks 3 Introduces World's First Markup Language for Multitouch" )〕
The Gameplay utility is used to create and use touchscreen controllers for PC games running on Windows 8 without the need for an external controller or mouse and keyboard.〔Buckley, Sean. 2013. ("Hands-on with GestureWorks' Gameplay virtual controller" )〕
Users can select from a wide variety of onscreen buttons and gesture controls that may be mapped to keyboard and mouse commands used within the game.〔11/5/2013. ("GestureWorks Gameplay
* Brings Touch Control to Games"
)〕 Accelerometer support is also available for many devices. In addition to providing a control overlay on mobile devices, Gameplay is compatible with Android devices〔Boswell, Wendy. 4/4/2014. ("GestureWorks Gameplay gives new life to games with virtual touch controllers" )〕 so that gamers can use their Android device with Bluetooth as a controller for their PC games. Gameplay controls are highly customizable and some aspects of the controls such as button size and location can even be adjusted during gameplay while the controller is in use.
In addition to allowing users to create their own controllers, there is a library of pre-built controllers authored by Gestureworks Gameplay and members of the community, containing more than 250 virtual controllers.〔6/27/2014. ("250 Virtual Controllers!" )〕 Gameplay is available through Steam (software).
GestureWorks Gameplay has received favorable reviews from Penny Arcade's Gabe (Mike Krahulik),〔Krahulik, Mike. 10/4/13. ("GestureWorks Gameplay" )〕 and Tom's Hardware.〔Woligroski, Don. 7/14/2014. ("Is Your Windows 8 Tablet Fast Enough For PC Gaming?" )〕 The Behemoth games reviewed GestureWorks Gameplay as a good new way to make their popular Castle Crashers game tablet-friendly,〔(Megan. 10/4/2013. )〕 and The Behemoth project manager Emil Ayoubkhan says GestureWorks Gameplay is "a perfect fit" for bringing their game to tablet PCs.〔 The technology was also featured in a keynote speech at the Intel Developer Forum in 2013.〔Boswell, Wendy. 9/16/2013.("IDF Keynote Love: Meet the Independent Software Vendors!" )〕
== References ==


抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「GestureWorks Gameplay」の詳細全文を読む



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